It's manages to be dreadfully clostraphobic while also presenting us gigantic 'landscapes'. The design of this mysterious setting resembles the space station from Alien but bigger, more ambitious. It teaches you that you have to spit, to learn which way is down. This uncertainty of direction not only sets the tone for the unknown that's waiting for us, but also trains us to be more observative and fill in the gaps for ourselves. Not until the second half of the manga do we get to know Killy, our protagonist, is actually trying to go up the floors. However, it is intentional and well made. ![]() As if you're stuck under an avalanche, figuring out which way is up or down in BLAME! is difficult.
0 Comments
Leave a Reply. |