![]() From initial scene set-up to modelling and material assignments, on to UVW mapping and texture baking, then finally to ' rigging' the mesh for articulation through the use of an Armature, and creation of two simple animation sequences.Īlthough not an absolute necessity, it is recommended the ' making a simple chair' and/or ' making a simple sword' tutorials be done beforehand, or at the very least a basic understanding of using Blender be had. In the following seven part tutorial the process of building a simple low-poly 'game' character, a 'Snowman', will be shown along side a number of important but infrequently discussed general considerations that need to be kept in mind whilst doing so.
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